Your animation, on any character.

Move a clip between characters of different proportions and know it landed. Feet stay planted, hands reach the same places, every frame is checked.

Your source clipOn the new character

Three steps, then the file is yours.

  1. 1

    Drop in your rigs and a clip

    Any FBX, GLB, glTF, or VRM. pivot3d reads both skeletons, works out which bone is which, and shows you the mapping before it touches a frame.

  2. 2

    Watch them move side by side

    The review page plays your clip on both characters in 3D. Feet that stay planted show green. Anything that slides or drifts is flagged on the timeline, frame by frame.

  3. 3

    Export when it is right

    One command writes FBX, GLB, or glTF for Unity, Unreal, Godot, or Blender. The same checks that gated the preview gate the file.

What gets checked

Retargeting tools promise one click. pivot3d shows its work, so the first time you see a problem is on the review page, not in your engine.

  • Feet stay planted

    Contact is detected on the source and kept on the target, however long its legs are.

  • Hands land where they should

    Reaches are matched relative to the body, so a tall character does not punch the air.

  • Nothing pops between frames

    Rotations are kept continuous, so there is no flicker to clean up in your DCC.

  • Every clip gets a report

    A plain verdict per clip: what passed, what was flagged, and the frame to look at.

Runs on your machine, from the terminal.

Your files never leave your computer. Sign in once per machine with a code, and the tool stays signed in for months. Works over SSH and on render nodes.

$ pivot3d login
Open pivot3d.xyz/device and enter WDJB-MJHT
Signed in as maya@studio.co — Pro
$ pivot3d retarget --source hero.fbx --target elf.glb --anim run.fbx --output run.glb
Feet planted 100%, hands within 2.1 cm, 0 frames flagged
Wrote run.glb

Free to try on your own characters.

Inspect, map, review, and render as much as you like. Pro is only for writing the exported files.

Free

Everything except the export.

  • Read rigs and clips, edit the mapping
  • Full quality report on every clip
  • 3D review page and renders
  • The browser studio
Start free

Pro

Pay once, keep it. Updates included.

One-time purchase

  • Everything in Free
  • Export files for Unity, Unreal, Godot, Blender
  • One person, any number of machines
  • Commercial use
Get Pro

Teams and studios

Seats, a service token for pipelines, and support.

  • Everything in Pro
  • One license covering your artists
  • A token for render nodes and CI
  • Someone to talk to
Contact us